Month: March 2016

Paleolithic archaeology, software design, and the social brain

Over the past 18 months, I’ve immersed myself deeper and deeper in the Paleolithic, reading scores of books and journal articles. Why?

Ever since my first visit at about age four to the Historical Museum of Hokkaido, with its mammoth skeletons and Paleolithic dioramas, I’ve been fascinating by the archaeology of deep human history (as Clive Gamble puts it in the subtitle of his exceptional book Settling the Earth). I wandered by chance onto the Tategahana Paleolithic Site at Lake Nojiri in Nagano during an excavation, walked carrot fields in Yokohama looking for Jomon potsherds, and when I traveled to Jordan during college for an Iron Age dig, I spent my evenings surface-collecting Middle Paleolithic tools from a nearby barley field. The vast, mostly unknown and seemingly unrelatable world of the Stone Age seems so much more interesting than the thoroughly modern world of Archimedes, Hadrian, and Augustine of Hippo.