Tag: UX

How train platform noodle shops can teach us about product & service differentiation

In response to my recent article about how product managers can learn from the way Starbucks opens its stores while still under construction, several colleagues rightly pointed out that not all companies have the brand recognition and loyal customer base that Starbucks has when launching a new product or service. While I still think it’s true that the “coffee and cash register” approach that Dave Pickett summarized so well represents the “core revenue-generating loop” for a minimally viable product (MVP), basic functionality is not always enough to ensure success.

In addition to defining a well-constrained MVP that will enable you to get into the market and begin earning revenue, learning, and iterating to further improve the product, startups facing entrenched competition must fundamentally differentiate themselves rather than merely shipping a product with a subset of the competitors’ or alternatives’ features.

Now, bear with me as I stick to food & beverage analogies for a quick bowl of noodles…

I was born and raised in Japan, and I recently returned to visit friends and family there. Traveling from Tokyo to Matsumoto via Nagano, I had about 30 minutes between the bullet train from Tokyo and the express to Matsumoto, right around lunch time. As I stepped off the bullet train, the first thing that caught my eye was a small shop built on the train platform announcing “soba” (buckwheat noodles) on its blue curtains. Mountainous Nagano, where the Winter Olympics were held in 1998, is famous all over Japan for its soba, so I wasn’t about to pass up the opportunity.

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How Starbucks helps Product Managers define what a true Minimally Viable Product (MVP) is

As a Seattleite, I’ve supported my “local coffee company” when visiting New York, Tokyo, London, and Madrid (and yes, I support independent coffee shops as well). Starbucks receives universal acclaim for its excellent customer experience, whether you take advantage of the mobile ordering system, gamified loyalty program, convenient drive-throughs, or just walk up to the counter at any store around the world. For example, I recently noticed that the partners (as the company calls its staff) had stopped asking for my name when I paid using the mobile app. Observing them in action, I saw that each station, from the espresso machine to baked goods, now printed the order stickers that had previously only appeared on mobile orders. With no more handwritten misspellings of customer names on coffee cups, late night comedians will have to find new material!

But it’s not just a well-integrated customer experience that can provide lessons for Product Management and User Experience professionals in the technology industry. One of the two Starbucks stores on my commute to work (yes, they’re across the street from each other) has been under renovation for a few weeks, and yesterday the store opened for business, even though construction was not yet complete.

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Paleolithic archaeology, software design, and the social brain

Over the past 18 months, I’ve immersed myself deeper and deeper in the Paleolithic, reading scores of books and journal articles. Why?

Ever since my first visit at about age four to the Historical Museum of Hokkaido, with its mammoth skeletons and Paleolithic dioramas, I’ve been fascinating by the archaeology of deep human history (as Clive Gamble puts it in the subtitle of his exceptional book Settling the Earth). I wandered by chance onto the Tategahana Paleolithic Site at Lake Nojiri in Nagano during an excavation, walked carrot fields in Yokohama looking for Jomon potsherds, and when I traveled to Jordan during college for an Iron Age dig, I spent my evenings surface-collecting Middle Paleolithic tools from a nearby barley field. The vast, mostly unknown and seemingly unrelatable world of the Stone Age seems so much more interesting than the thoroughly modern world of Archimedes, Hadrian, and Augustine of Hippo.

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Lean Content Is Smart Content

Closing out my conference junket for 2014, I’m at Information Development World in sunny San Jose, California. Content reuse is not the only tactic you can apply as part of your content strategy to reduce cost and improve discoverability.

How often have you proudly described the great big manual or Help system you just finished writing to your fellow tech writers, your manager, or even potential employers? But how much of that bulk was really necessary? How do you decide when you have too much content? How do you decide which content stays and which lands in the archive? Applying metrics-driven lean content principles & practices as part of your content strategy can not only save you money on maintenance and localization, but more importantly it can make your content more discoverable and usable.

In this session, I’ll provide both strategic advice on how to decide whether you need to streamline your content, as well as practical suggestions about the tools and techniques you can use to make the streamlining process successful.

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EDIT: You can now see my full presentation on SlideShare.